Developments
Abstract
This short document explains how to program with OpenSceneGraph in order to control objects or the camera from external tracking. These are however general guidelines which can be used for programming many things. I present how to create an OSG node callback, how to connect to a remove VRPN tracker, and how to create a custom camera manipulator.
Visiting a node during update
Given that you have a ref to a node in the scenegraph;
osg::Node *mynode;
You want to move it at every (...)
Research | Publications
Herbelin B., Ciger J. and Brooks A.L. (2008). Customization of gaming technology and prototyping of rehabilitation applications. Proc. 7th International Conference on Disability, Virtual Reality and Associated Technologies and Art Abilitation, Maia, PO, 8-11 Sept 2008, pp. 211-218. ISBN 07-049-15-00-6.
Abstract
The field of rehabilitation has recently seen various experimentations with games using interfaces that require physical activity. In order to establish the basis for (...)
Developments
This is just a quick summary of the procedure which seems the safest to get the OSG library compiled and installed properly to develop with MS Visual Studio. Installing OSG is highly simplified if you work under Linux tough, so give it a try if you can’t manage to have it to work under Windows ;) ! NB: If you don’t have MS Visual Studio, download and install MS Visual Studio Express
Installation of the OSG library under MS Windows Install CMake (http://www.cmake.org). Download the source code (...)
Research | Publications
Herbelin B., Jensen K. and Graugaard L. (2008). Visualizing structures of speech expressiveness. In Proc. Computers in Music Modeling and Retrieval CMMR 2008, Copenhagen, DK, May 19-23 2008, pp. 197-207.
Abstract.
Speech is both beautiful and informative. In this work, a conceptual study going through the myth of the tower of Babel and hypothesis on the apparition of articulated language is undertaken in order to create an artistic work investigating the nature of speech. Our (...)