Jaron Lanier already mentioned in 1992 , at a conference on VR and disabilities, the parallel between the development of interface for disabled people and the research in virtual reality; "Let’s look at the human being closely. Let’s see how people perceive the world or how they act. Let’s design a computer to fit very closely around them, like a glove, you might say. Let’s match up the technology to exactly what people are good at" (Lanier 1992). This pioneer view defines quite well the (...)
Herbelin B., Ciger J. and Brooks A.L. (2008). Customization of gaming technology and prototyping of rehabilitation applications. Proc. 7th International Conference on Disability, Virtual Reality and Associated Technologies and Art Abilitation, Maia, PO, 8-11 Sept 2008, pp. 211-218. ISBN 07-049-15-00-6.
The field of rehabilitation has recently seen various experimentations with games using interfaces that require physical activity. In order to establish the basis for (...)
Herbelin B., Jensen K. and Graugaard L. (2008). Visualizing structures of speech expressiveness. In Proc. Computers in Music Modeling and Retrieval CMMR 2008, Copenhagen, DK, May 19-23 2008, pp. 197-207.
Speech is both beautiful and informative. In this work, a conceptual study going through the myth of the tower of Babel and hypothesis on the apparition of articulated language is undertaken in order to create an artistic work investigating the nature of speech. Our (...)
Herbelin B., Lasserre S. and Ciger J. (2008). Flying Cities: building a 3D world from vocal input. Journal of Digital Creativity, 19(1):62-72. Taylor & Francis Publisher.
The Flying Cities artistic installation brings to life imaginary cities made from the speech input of visitors. In this article we describe the original interactive process generating real time 3D graphics from spectators’ vocal inputs. This example of cross-modal interaction has the nice (...)
Herbelin B., Grillon H., DeHeras CieChomski P. and Thalmann D. (2007). Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. In IEEE Proc. International Conference on Artificial reality and Telepresence ICAT, Esbjerg, DK, Nov. 28-30 2007, pp. 1-9.
This article presents a simple and intuitive way to represent the eye-tracking data gathered during immersive virtual reality exposure therapy sessions. Eye-tracking technology is used to observe gaze movements (...)
Grillon H., Riquier F., Herbelin B. and Thalmann D. (2006). Virtual reality as therapeutic tool in the confines of social anxiety disorder treatment. International Journal on Disability and Human Development, 5(3):243-250.
Herbelin B. (2005) Virtual Reality Exposure Therapy of Social Phobia. Ph.D. thesis No 3351, Virtual Reality Laboratory, School of Computer and Communication Sciences, École Polytechnique Fédérale de Lausanne, 2005, Lausanne.
This thesis presents researches and experiments performed in collaboration with a psychiatrist in order to validate and improve the use of virtual reality in social phobia psychotherapy.
Cognitive and behavioral therapies are strongly based on the exposure (...)
Herbelin, B., Benzaki P., Renault O., Riquier F. and Thalmann D. (2005). Using physiological measures for emotional assessment: A computer-aided tool for cognitive and behavioural therapy. International Journal on Disability and Human Development, 4(4):269-277.
In the context of Cognitive and Behavioural Therapies, the use of immersion technologies to replace classical exposure often improves the therapeutic process. As it is necessary to validate the (...)
Birth of Virtual Reality Exposure Therapy
In 2005, I could retrace the evolution of the research activity in this field by collecting almost every publications related to VR in psycho-therapeutic context that are referenced in the major databases (ACM, IEEE, Pascal, BIOSIS, |MEDLINE, Web of Science and CSA) and in many international conferences (e.g. ICDVRAT). My database covered the past ten years before the publication of my thesis (2005) and shows the evolution and the repartition of (...)