Blog
For a project in my lab, I am using the great Make Human software for one of its most useful feature; change the weight of a character by just moving a slider!
But this was not all I needed, so I started to work with MH and add a ’measurement’ feature. This little contribution is on its way to become usable, hopefully soon...
Developments
After being forced to work under MS Windows XP ;), I took the opportunity to compile glv (see this other article about it). It just worked out of the box; thanks MinGW! You can download it from this page if ever you find the use for it (don’t forget GLV does not plays the sound of the movie).
So, the GL super mixer will certainly be cross platform too; Linux, OSX & XP.
By the way, GLV now allows to open TWO files simultaneously and to synchronize the playback per frame; this way, it (...)
uj
Research experience
My interest for virtual reality started much before my Ph.D. work. As I started to develop virtual environments in 1997 (when working as developer for artists), I had the opportunity to work on Silicon Graphics computers (O2, ONYX) and to interface various trackers and displays. Around this time, I decided to pursue a more theoretical and experimental way than the one I was supposed to follow after an engineering diploma.
I therefore had to do a Master before doing a (...)
uj
I am currently scientific collaborator (post-doc) at the Laboratory of Cognitive Neurosciences (LNCO) which is directed by Prof. Olaf Blanke.
Before this, I was assistant professor for 4 years (2005-2009) at the department of Software and Media Technology at Aalborg University (Denmark) in Esbjerg and Copenhaguen and researcher at the Sensorama Laboratory.
I received my Ph.D. in "Computer graphics and virtual reality" in 2005 from the Ecole Polytechnique Fédérale de Lausanne for my research (...)
Blog
After 4 years in Denmark, we move back to Lausanne. It is currently a mess of boxes and we are busy packing and cleaning. Soon some updates on the new challenges coming up !