Grillon H., Riquier F., Herbelin B. and Thalmann D. (2006). Virtual reality as therapeutic tool in the confines of social anxiety disorder treatment. International Journal on Disability and Human Development, 5(3):243-250.
Herbelin B. (2005) Virtual Reality Exposure Therapy of Social Phobia. Ph.D. thesis No 3351, Virtual Reality Laboratory, School of Computer and Communication Sciences, École Polytechnique Fédérale de Lausanne, 2005, Lausanne.
This thesis presents researches and experiments performed in collaboration with a psychiatrist in order to validate and improve the use of virtual reality in social phobia psychotherapy.
Cognitive and behavioral therapies are strongly based on the exposure (...)
Herbelin, B., Benzaki P., Renault O., Riquier F. and Thalmann D. (2005). Using physiological measures for emotional assessment: A computer-aided tool for cognitive and behavioural therapy. International Journal on Disability and Human Development, 4(4):269-277.
In the context of Cognitive and Behavioural Therapies, the use of immersion technologies to replace classical exposure often improves the therapeutic process. As it is necessary to validate the (...)
Birth of Virtual Reality Exposure Therapy
In 2005, I could retrace the evolution of the research activity in this field by collecting almost every publications related to VR in psycho-therapeutic context that are referenced in the major databases (ACM, IEEE, Pascal, BIOSIS, |MEDLINE, Web of Science and CSA) and in many international conferences (e.g. ICDVRAT). My database covered the past ten years before the publication of my thesis (2005) and shows the evolution and the repartition of (...)
Herbelin B., Ponder M. and Thalmann D. (2005). Building Exposure: Synergy of Interaction and Narration through Social Channels. Presence, Teleoperators and Virtual Environments, 14(2):234-246. MIT Press.
The ability to build and control exposure through a seamless synergy of interaction and narration is a strongly required feature of in a new type of immersive VR training and therapy systems. This paper presents a practical approach for immersive VR training and (...)