This is just a quick summary of the procedure which seems the safest to get the OSG library compiled and installed properly to develop with MS Visual Studio. Installing OSG is highly simplified if you work under Linux tough, so give it a try if you can’t manage to have it to work under Windows ;) ! NB: If you don’t have MS Visual Studio, download and install MS Visual Studio Express
Installation of the OSG library under MS Windows Install CMake (http://www.cmake.org). Download the source code (...)
Herbelin B., Jensen K. and Graugaard L. (2008). Visualizing structures of speech expressiveness. In Proc. Computers in Music Modeling and Retrieval CMMR 2008, Copenhagen, DK, May 19-23 2008, pp. 197-207.
Speech is both beautiful and informative. In this work, a conceptual study going through the myth of the tower of Babel and hypothesis on the apparition of articulated language is undertaken in order to create an artistic work investigating the nature of speech. Our (...)
Herbelin B., Lasserre S. and Ciger J. (2008). Flying Cities: building a 3D world from vocal input. Journal of Digital Creativity, 19(1):62-72. Taylor & Francis Publisher.
The Flying Cities artistic installation brings to life imaginary cities made from the speech input of visitors. In this article we describe the original interactive process generating real time 3D graphics from spectators’ vocal inputs. This example of cross-modal interaction has the nice (...)
Herbelin B., Grillon H., DeHeras CieChomski P. and Thalmann D. (2007). Coding gaze tracking data with chromatic gradients for VR Exposure Therapy. In IEEE Proc. International Conference on Artificial reality and Telepresence ICAT, Esbjerg, DK, Nov. 28-30 2007, pp. 1-9.
This article presents a simple and intuitive way to represent the eye-tracking data gathered during immersive virtual reality exposure therapy sessions. Eye-tracking technology is used to observe gaze movements (...)
This short document presents the C code for Linux, MS Windows or OSX of a program which initializes a window and calls a drawing function repeatedly until the window is closed or the ’Esc’ key is pressed.
This template does not draw anything but clears the window to black. Here is the description of each part of the code:
Like for any C library, one have to include the header files for OpenGL and SDL. Nothing fancy here, just put this at the top of the file. // Header File for (...)